2015-07-07 22:32:51 -04:00

52 lines
1.8 KiB
Python

from flask import Flask
from flask import render_template, jsonify, request
app = Flask(__name__)
# Since only one game for now, this is the object that will hold the data for the game
game = {}
# Renders client
@app.route("/")
def initial():
return render_template('index.html')
# The URL where the data transfer takes place, the "backend"
@app.route('/game', methods=['GET', 'POST'])
def update_game():
# This is for if the Client Wants something
# Eventually will be used for initial team and coordinate
# Not currently being used anywhere
if request.method == 'GET':
return jsonify(game)
# What to do when the Client tells the server something
if request.method == 'POST':
print "asdabsb"
# Define the data given by client
playerStatus = request.get_json(force=True)
# If the username that the player sent is already defined in game
if playerStatus["username"] in game:
game[playerStatus["username"]].append([playerStatus["turn"], playerStatus["coordinate"], playerStatus["team"]])
else:
print "yesolkgahjewoiagj"
game[playerStatus["username"]] = [[playerStatus["turn"], playerStatus["coordinate"], playerStatus["team"]]]
# Return the game with the information you added, in addition to everyone else
return jsonify(game)
# Eventual more than one game can be played on website
# @app.route('/game/<int:game_id>', methods=['GET', 'POST'])
# def update_game(game_id):
# if request.method == 'GET':
# return jsonify(games[game_id])
# if request.method == 'POST':
# print request.form
# games[game_id] = {"state": request.form['state']}
# return jsonify(games[game_id])
if __name__ == "__main__":
app.run(debug=True)