Use Server data
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@ -23,13 +23,15 @@ def update_game():
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# What to do when the Client tells the server something
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if request.method == 'POST':
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print "asdabsb"
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# Define the data given by client
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playerStatus = request.get_json(force=True)
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# If the turn that the player sent is already defined in game
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if playerStatus["turn"] in game:
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game[playerStatus["turn"]].append([playerStatus["coordinate"], playerStatus["team"]])
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# If the username that the player sent is already defined in game
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if playerStatus["username"] in game:
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game[playerStatus["username"]].append([playerStatus["turn"], playerStatus["coordinate"], playerStatus["team"]])
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else:
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game[playerStatus["turn"]] = [[playerStatus["coordinate"], playerStatus["team"]]]
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print "yesolkgahjewoiagj"
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game[playerStatus["username"]] = [[playerStatus["turn"], playerStatus["coordinate"], playerStatus["team"]]]
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# Return the game with the information you added, in addition to everyone else
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return jsonify(game)
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@ -4,10 +4,19 @@ var username;
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var team;
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var timer;
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var type;
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var username;
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var playerColor;
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var claimColor;
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var turn = 1;
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//Colors
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var turn = 0;
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//Colors
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var playerColors = {
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"red": "#E62E2E",
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"blue": "#4343D8"
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};
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var claimedColors = {
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"red": "#FF9999",
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"blue": "#9999FF"
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}
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var redPlayer = "#E62E2E";
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var redClaimed = "#FF9999";
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var bluePlayer = "#4343D8";
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@ -16,27 +25,27 @@ var blueClaimed = "#9999FF";
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document.getElementsByClassName('play')[0].onclick = function startGame() {
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uuid4 = function() {
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return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, _uuid4);
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};
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//// OPTIMIZATION - cache callback
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_uuid4 = function(cc) {
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var rr = Math.random() * 16 | 0; return (cc === 'x' ? rr : (rr & 0x3 | 0x8)).toString(16);
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};
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username = uuid4()
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//*********************
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// TODO Get from server
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//*********************
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coordinate = [0,0];
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team = "red";
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team = "blue";
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if (team === "red") {
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playerColor = redPlayer;
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claimColor = redClaimed;
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} else if (team === "blue") {
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playerColor = bluePlayer;
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claimColor = blueClaimed;
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} else {
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playerColor = null;
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claimColor = null;
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}
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playerColor = playerColors[team];
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claimColor = claimedColors[team];
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// TODO IP Handling, most likely not necessary
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var element = document.getElementById("login");
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element.parentNode.removeChild(element);
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var login = document.getElementById("login");
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login.parentNode.removeChild(login);
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var scoreboard = document.getElementsByTagName('body')[0].appendChild(document.createElement("DIV"));
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scoreboard.className = 'scoreboard';
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@ -49,11 +58,12 @@ document.getElementsByClassName('play')[0].onclick = function startGame() {
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document.onkeydown = movePlayer;
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}
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function serverTransfer(coordinate,team,turn) {
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function serverTransfer(coordinate,team,turn,username) {
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var move = {
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coordinate: coordinate,
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team: team,
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turn: turn
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turn: turn,
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username: username
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};
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// For debugging
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console.log(move);
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@ -69,7 +79,16 @@ function serverTransfer(coordinate,team,turn) {
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//*******************************
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// TODO Use moves given by server
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//*******************************
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console.log(data);
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for (var user in data) {
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if (data.hasOwnProperty(user)) {
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console.log(data[user][turn]);
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var theMove = data[user][turn];
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tableUpdate(theMove[1], theMove[2]);
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}
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}
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},
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function fail(data, status) {
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@ -98,6 +117,13 @@ function tableCreate() {
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table = document.getElementsByTagName('table')[0];
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}
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function tableUpdate (coordinate, team) {
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current = table.rows[coordinate[0]].cells[coordinate[1]];
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current.className = "player ";
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current.className += team;
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current.style.backgroundColor = playerColors[team]
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}
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// Creation of Player
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@ -121,11 +147,11 @@ function movement(x,y) {
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table.rows[coordinate[0]].cells[coordinate[1]].className = table.rows[coordinate[0]].cells[coordinate[1]].className.replace("player ", "");
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table.rows[coordinate[0] + y].cells[coordinate[1] + x].className = "player ";
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table.rows[coordinate[0] + y].cells[coordinate[1] + x].className += team;
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document.getElementsByClassName('player')[0].style.backgroundColor = playerColor;
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table.rows[coordinate[0] + y].cells[coordinate[1] + x].style.backgroundColor = playerColor;
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table.rows[coordinate[0]].cells[coordinate[1]].style.backgroundColor = claimColor;
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coordinate = [coordinate[0] + y, coordinate[1] + x];
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updateScore();
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serverTransfer(coordinate,team,turn);
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serverTransfer(coordinate,team,turn,username);
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turn = turn + 1;
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movement(x,y);
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}
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