upgraded server to mostly turn-based
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6c39a38429
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cb68b966c7
@ -1,6 +1,7 @@
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from flask import Flask
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from flask import render_template, jsonify, request
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import time
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import random
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app = Flask(__name__)
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# Since only one game for now, this is the object that will hold the data for the game
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@ -8,9 +9,15 @@ game = {}
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color = 0
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vertical = 0
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playersInGame = []
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# Testing 1 Player for now
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maxPlayers = 2
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initialTime = 0
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timeLeft = 3
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def RandomMove(playerStatus):
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x = [1,0]
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random.shuffle(x)
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game[playerStatus["username"]][0] = [x[0] + game[playerStatus["username"]][0][0], x[1] + game[playerStatus["username"]][0][1]]
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# Renders client
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@app.route("/")
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@ -18,13 +25,23 @@ def initial():
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return render_template('index.html')
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# The URL where the data transfer takes place, the "backend"
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@app.route('/game', methods=['GET', 'POST'])
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@app.route('/game', methods=['POST'])
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def update_game():
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# This is for if the Client Wants something
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# Eventually will be used for initial team and coordinate
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# Not currently being used anywhere
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if request.method == 'GET':
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# What to do when the Client tells the server something
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if request.method == 'POST':
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global timeLeft
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# Define the data given by client
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playerStatus = request.get_json(force=True)
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if timeLeft == 3:
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origin = time.time()
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if len(playerStatus[playerStatus.keys()[0]]) == 1:
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if playerStatus[playerStatus.keys()[0]][0] == "death":
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del game[playerStatus["username"]]
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else:
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global color
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global vertical
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color = color + 1
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@ -37,22 +54,35 @@ def update_game():
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"max": maxPlayers
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}
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game[playerStatus[playerStatus.keys()[0]][0]] = [[vertical, horizontal], team]
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while time.time() - origin < 3:
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time.sleep(0.2)
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timeLeft = 3
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return jsonify(answer)
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# What to do when the Client tells the server something
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if request.method == 'POST':
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# Define the data given by client
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playerStatus = request.get_json(force=True)
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# If the username that the player sent is already defined in game
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if playerStatus["username"] in game:
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game[playerStatus["username"]].append([playerStatus["turn"], playerStatus["coordinate"], playerStatus["team"]])
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elif playerStatus["username"] in game:
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if abs(playerStatus["coordinate"][0]) + abs(playerStatus["coordinate"][1]) == 1:
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coord1 = playerStatus["coordinate"][0] + game[playerStatus["username"]][0][0]
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coord2 = playerStatus["coordinate"][1] + game[playerStatus["username"]][0][1]
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game[playerStatus["username"]][0] = [coord1, coord2]
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else:
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game[playerStatus["username"]] = [[playerStatus["turn"], playerStatus["coordinate"], playerStatus["team"]]]
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print "Hax?"
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RandomMove(playerStatus)
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else:
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return "Hax"
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# Return the game with the information you added, in addition to everyone else
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return jsonify(game)
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@app.route('/pregame', methods=['GET','POST','EXIT'])
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@app.route('/pregame', methods=['GET','POST'])
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def update_players():
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global initialTime
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global maxPlayers
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@ -62,10 +92,9 @@ def update_players():
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timeSince = after - initialTime
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timeLeft = 10 - timeSince
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print timeLeft
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game["timeLeft"] = timeLeft
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toReturn = {}
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toReturn["timeLeft"] = int(timeLeft)
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return jsonify(toReturn)
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return jsonify(game)
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if request.method == 'POST':
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#Define the data given by client.
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@ -104,4 +133,5 @@ def update_players():
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# return jsonify(games[game_id])
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if __name__ == "__main__":
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app.run(host='0.0.0.0')
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# app.run(host='0.0.0.0')
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app.run(debug=True, threaded=True)
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@ -13,7 +13,7 @@
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<div class="form">
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<br>
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<h2>Coexistence</h2>
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Server IP:<input class="ip" type="text" placeholder="IP">
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Room Name:<input class="ip" type="text" placeholder="IP">
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<br>
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<button type="button" class="play">Play!</button>
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</div>
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