2016-01-19 22:42:56 -05:00

138 lines
4.1 KiB
Python

from flask import Flask
from flask import render_template, jsonify, request
import time
import random
app = Flask(__name__)
# Since only one game for now, this is the object that will hold the data for the game
game = {}
color = 0
vertical = 0
playersInGame = []
maxPlayers = 2
initialTime = 0
timeLeft = 3
def RandomMove(playerStatus):
x = [1,0]
random.shuffle(x)
game[playerStatus["username"]][0] = [x[0] + game[playerStatus["username"]][0][0], x[1] + game[playerStatus["username"]][0][1]]
# Renders client
@app.route("/")
def initial():
return render_template('index.html')
# The URL where the data transfer takes place, the "backend"
@app.route('/game', methods=['POST'])
def update_game():
# What to do when the Client tells the server something
if request.method == 'POST':
global timeLeft
# Define the data given by client
playerStatus = request.get_json(force=True)
if timeLeft == 3:
origin = time.time()
if len(playerStatus[playerStatus.keys()[0]]) == 1:
if playerStatus[playerStatus.keys()[0]][0] == "death":
del game[playerStatus["username"]]
else:
global color
global vertical
color = color + 1
team = ["red", "blue"][color % 2]
horizontal = 10 + color % 2
vertical = vertical + 1
answer = {
"team": team,
"coordinate": [vertical, horizontal],
"max": maxPlayers
}
game[playerStatus[playerStatus.keys()[0]][0]] = [[vertical, horizontal], team]
while time.time() - origin < 3:
time.sleep(0.2)
timeLeft = 3
return jsonify(answer)
# If the username that the player sent is already defined in game
elif playerStatus["username"] in game:
if abs(playerStatus["coordinate"][0]) + abs(playerStatus["coordinate"][1]) == 1:
coord1 = playerStatus["coordinate"][0] + game[playerStatus["username"]][0][0]
coord2 = playerStatus["coordinate"][1] + game[playerStatus["username"]][0][1]
game[playerStatus["username"]][0] = [coord1, coord2]
else:
print "Hax?"
RandomMove(playerStatus)
else:
return "Hax"
# Return the game with the information you added, in addition to everyone else
return jsonify(game)
@app.route('/pregame', methods=['GET','POST'])
def update_players():
global initialTime
global maxPlayers
if request.method == 'GET':
after = time.time()
timeSince = after - initialTime
timeLeft = 10 - timeSince
print timeLeft
game["timeLeft"] = timeLeft
return jsonify(game)
if request.method == 'POST':
#Define the data given by client.
username = request.get_json(force=True)
print username
# If this client has not already registered with the server, register.
if not username["username"] in playersInGame:
playersInGame.append(username["username"])
numberofplayers = len(playersInGame)
if numberofplayers == maxPlayers:
initialTime = time.time()
print numberofplayers
toReturn = {}
toReturn["playersInGame"] = numberofplayers
return jsonify(toReturn)
# if request.method == 'EXIT':
# #Define the data given by client.
# uuid4 = request.get_json(force=True)
# playersInGame.remove(uuid4)
# Eventual more than one game can be played on website
# @app.route('/game/<int:game_id>', methods=['GET', 'POST'])
# def update_game(game_id):
# if request.method == 'GET':
# return jsonify(games[game_id])
# if request.method == 'POST':
# print request.form
# games[game_id] = {"state": request.form['state']}
# return jsonify(games[game_id])
if __name__ == "__main__":
# app.run(host='0.0.0.0')
app.run(debug=True, threaded=True)