95 lines
2.9 KiB
Python

from flask import Flask
from flask import render_template, jsonify, request
from time import sleep
app = Flask(__name__)
# Since only one game for now, this is the object that will hold the data for the game
game = {}
color = 0
vertical = 0
playersInGame = []
maxPlayers = 10
timeLeft = 10 + 1
# Renders client
@app.route("/")
def initial():
return render_template('index.html')
# The URL where the data transfer takes place, the "backend"
@app.route('/game', methods=['GET', 'POST'])
def update_game():
# This is for if the Client Wants something
# Eventually will be used for initial team and coordinate
# Not currently being used anywhere
if request.method == 'GET':
global color
global vertical
color = color + 1
team = ["red", "blue"][color % 2]
horizontal = 10 + color % 2
vertical = vertical + 1
answer = {
"team": team,
"coordinate": [vertical, horizontal]
}
return jsonify(answer)
# What to do when the Client tells the server something
if request.method == 'POST':
# Define the data given by client
playerStatus = request.get_json(force=True)
# If the username that the player sent is already defined in game
if playerStatus["username"] in game:
game[playerStatus["username"]].append([playerStatus["turn"], playerStatus["coordinate"], playerStatus["team"]])
else:
game[playerStatus["username"]] = [[playerStatus["turn"], playerStatus["coordinate"], playerStatus["team"]]]
# Return the game with the information you added, in addition to everyone else
return jsonify(game)
@app.route('/pregame', methods=['GET','POST','EXIT','COUNT'])
def update_players():
if method.request == 'GET':
return jsonify(len(playersInGame))
if method.request == 'POST':
#Define the data given by client.
uuid4 = request.get_json(force=True)
# If this client has not already registered with the server, register.
if uuid4 not in playersInGame:
playersInGame.append(uuid4)
if method.request == 'EXIT':
#Define the data given by client.
uuid4 = request.get_json(force=True)
playersInGame.remove(uuid4)
if method.request == 'COUNT':
countdown()
return timeLeft
def countdown():
timeLeft = timeLeft - 1
time.sleep(1)
if len(playersInGame) != maxPlayers:
timeLeft = 11
else:
countdown()
# Eventual more than one game can be played on website
# @app.route('/game/<int:game_id>', methods=['GET', 'POST'])
# def update_game(game_id):
# if request.method == 'GET':
# return jsonify(games[game_id])
# if request.method == 'POST':
# print request.form
# games[game_id] = {"state": request.form['state']}
# return jsonify(games[game_id])
if __name__ == "__main__":
app.run(debug=True)