fixed camera vector calculations
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@ -128,8 +128,8 @@ function projectObj(object, scene) {
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var cF = scene.camera.focal;
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var cF = scene.camera.focal;
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// Camera direction vector
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// Camera direction vector
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var cV = [
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var cV = [
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Rnd(cF*Math.sin(toRad(cR[1])),3), // 0 Degrees Z points straight to Y.
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Rnd(cF*Math.cos(toRad(cR[0]))*Math.sin(toRad(cR[1])),3), // 0 Degrees Z points straight to Y.
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Rnd(cF*Math.cos(toRad(cR[1])),3),
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Rnd(cF*Math.cos(toRad(cR[0]))*Math.cos(toRad(cR[1])),3),
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Rnd(cF*Math.sin(toRad(cR[0])),3) // 0 Degrees X points straight to Y.
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Rnd(cF*Math.sin(toRad(cR[0])),3) // 0 Degrees X points straight to Y.
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];
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];
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