fixed camera vector calculations

This commit is contained in:
Kenneth Jao 2017-08-30 01:01:44 -04:00
parent a371bcceeb
commit e694f6e8cd

View File

@ -128,8 +128,8 @@ function projectObj(object, scene) {
var cF = scene.camera.focal;
// Camera direction vector
var cV = [
Rnd(cF*Math.sin(toRad(cR[1])),3), // 0 Degrees Z points straight to Y.
Rnd(cF*Math.cos(toRad(cR[1])),3),
Rnd(cF*Math.cos(toRad(cR[0]))*Math.sin(toRad(cR[1])),3), // 0 Degrees Z points straight to Y.
Rnd(cF*Math.cos(toRad(cR[0]))*Math.cos(toRad(cR[1])),3),
Rnd(cF*Math.sin(toRad(cR[0])),3) // 0 Degrees X points straight to Y.
];