rotational camera perspective mapping

This commit is contained in:
Kenneth Jao 2017-08-26 18:25:11 -04:00
parent 4fddbd44c5
commit aedb683f59

View File

@ -3,39 +3,84 @@ ctx = canvas.getContext("2d");
objects = {};
camera = [[(canvas.width/2)-50,canvas.height/2,0],[0,90]]; // [[Position],[Rotation]];
camera = [[canvas.width/2,0,canvas.height/2],[1,1],1]; // [[Position],[Rotation(x,z)],Focal];
triangle = [
[0,25,1],
[25,50,1],
[25,0,1]
[0,1,25],
[25,1,50],
[25,1,0]
]
function drawShape(shape) {
ctx.beginPath();
var newShape = [];
var cP = camera[0];
var cR = camera[1];
var cP = camera[0]; // Camera Position
console.log(cP);
var cR = camera[1]; // Camera Rotation
var cF = camera[2];
// Camera direction vector
var cV = [
Rnd(Math.cos(toRad(cR[1])),3),
Rnd(Math.sin(toRad(cR[0])),3),
Rnd(Math.sin(toRad(cR[1])),3)
Rnd(cF*Math.sin(toRad(cR[1])),3), // 0 Degrees Z points straight to Y.
Rnd(cF*Math.cos(toRad(cR[1])),3),
Rnd(cF*Math.sin(toRad(cR[0])),3) // 0 Degrees X points straight to Y.
];
console.log(cV);
console.log("Camera Vector: ",cV);
// Perspective mapping
for(var i = 0; i < shape.length; i++) {
for(var i = 0; i < shape.length; i++) { // Each point in 3D
var x = shape[i][0];
var y = shape[i][1];
var z = shape[i][2];
var pV = [x-cV[0],y-cV[1],z-cV[1]];
console.log(pV);
var theta = Rnd(Math.acos((dot(cV,pV)/(mag(cV)*mag(pV)))),5);
console.log(theta);
var pV = [x-cP[0],y-cP[1],z-cP[2]]; // Point direction vector
// Restricting to X and Z dimensions and comparing to Y.
var distPX = mag(dim("XY",pV));
var distPZ = mag(dim("ZY",pV));
var distCX = mag(dim("XY",cV));
var distCZ = mag(dim("ZY",cV));
var dZ = Math.abs(shape[i][2] - c[2]);
newShape.push([c[0]+(x-c[0])/dZ,c[1]+(y-c[1])/dZ]);
/*
sin(acos(x)) = sqrt(1-x^2)
cos(acos(x)) = x
*/
/*var thetaX = Rnd(Math.acos(
dot(dim("XZ",cV),dim("XZ",pV)) /
(distCX*distPX)
),5);
var thetaY = Rnd(Math.acos(
dot(dim("YZ",cV),dim("YZ",pV)) /
(distCY*distPY)
),5);
var oppX = distPX * Math.sin(thetaX);
var oppY = distPY * Math.sin(thetaY);
*/
var adjX = dot(dim("XY",cV),dim("XY",pV)) / distCX;
var adjZ = dot(dim("ZY",cV),dim("ZY",pV)) / distCZ;
var oppX = distPX * Math.sqrt(1-Math.pow(adjX/distPX,2));
var oppZ = distPZ * Math.sqrt(1-Math.pow(adjZ/distPZ,2));
var projOppX = distCX*oppX/adjX; // Represents X
var projOppZ = distCZ*oppZ/adjZ; // Represents Y
// If the dot product is greater than 0, b is on the right of a.
if(adjX > 0) projOppX *= -1;
if(adjZ < 0) projOppZ *= -1;
console.log("--------\nPoint Position: ", shape[i],
"\nPosition Vector " + i + ": ", pV,
"\nDistancePXY: ", distPX,
"\nDistancePZY: ", distPZ,
"\nDistanceCXY: ", distCX,
"\nDistanceCZY: ", distCZ,
"\nAdjacentXY: ", adjX,
"\nAdjacentZY: ", adjZ,
"\nOppositeXY: ", oppX,
"\nOppositeZY: ", oppZ,
"\nProjectedOppXY: ", projOppX,
"\nProjectedOppZY: ", projOppZ
);
newShape.push([Rnd(cP[0]+projOppX,3),Rnd(cP[2]+projOppZ,3)]);
}
console.log(newShape);
ctx.moveTo(newShape[0][0],newShape[0][1]);
for(var i = 1; i < shape.length; i++) {
ctx.lineTo(newShape[i][0],newShape[i][1]);
@ -53,7 +98,7 @@ function Rnd(num,fig) {
function dot(vecOne, vecTwo) {
if(vecOne.length !== vecTwo.length) {
//throw error
throw new SizeMismatch('VectorDimMismatch', [vecOne,vecTwo]);
return;
}
var final = 0;
@ -71,4 +116,30 @@ function mag(vec) {
return Math.sqrt(rad);
}
function dim(dimensions, vector) {
var newVec = [];
var ref = {
"x": 0,
"y": 1,
"z": 2
};
if(dimensions.constructor === Array) {
for(var i = 0; i < dimensions.length; i++) {
newVec.push(vector[dimensions[i]]);
}
} else if(dimensions.constructor === String) {
for(var i = 0; i < dimensions.length; i++) {
newVec.push(vector[ref[dimensions[i].toLowerCase()]]);
}
}
return newVec;
}
function SizeMismatch(message, obj) {
this.mesage = message;
this.name = "SizeMismatch";
this.matrix = obj;
}
drawShape(triangle);