initial files
This commit is contained in:
commit
9974693017
1
VRIS-prototype/.gitattributes
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VRIS-prototype/.gitattributes
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VRISprototype.sdf filter=lfs diff=lfs merge=lfs -text
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5
VRIS-prototype/Config/DefaultEditor.ini
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5
VRIS-prototype/Config/DefaultEditor.ini
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[EditoronlyBP]
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bAllowClassAndBlueprintPinMatching=true
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bReplaceBlueprintWithClass=true
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bDontLoadBlueprintOutsideEditor=true
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bBlueprintIsNotBlueprintType=true
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60
VRIS-prototype/Config/DefaultEngine.ini
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VRIS-prototype/Config/DefaultEngine.ini
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[URL]
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/StarterContent/Maps/Minimal_Default
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GameDefaultMap=/Game/StarterContent/Maps/Minimal_Default
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[/Script/Engine.UserInterfaceSettings]
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RenderFocusRule=NavigationOnly
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DefaultCursor=None
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TextEditBeamCursor=None
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CrosshairsCursor=None
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GrabHandCursor=None
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GrabHandClosedCursor=None
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SlashedCircleCursor=None
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ApplicationScale=1.000000
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UIScaleRule=ShortestSide
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CustomScalingRuleClass=None
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UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)
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[/Script/Engine.RendererSettings]
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r.MobileHDR=True
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r.MobileNumDynamicPointLights=4
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r.MobileDynamicPointLightsUseStaticBranch=True
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r.AllowOcclusionQueries=True
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r.MinScreenRadiusForLights=0.030000
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r.MinScreenRadiusForDepthPrepass=0.030000
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r.PrecomputedVisibilityWarning=False
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r.TextureStreaming=True
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Compat.UseDXT5NormalMaps=False
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r.AllowStaticLighting=True
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r.NormalMapsForStaticLighting=False
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r.GenerateMeshDistanceFields=False
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r.GenerateLandscapeGIData=True
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r.TessellationAdaptivePixelsPerTriangle=48.000000
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r.SeparateTranslucency=True
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r.TranslucentSortPolicy=0
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TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
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r.CustomDepth=1
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r.DefaultFeature.Bloom=True
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r.DefaultFeature.AmbientOcclusion=True
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r.DefaultFeature.AmbientOcclusionStaticFraction=True
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r.DefaultFeature.AutoExposure=True
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r.DefaultFeature.MotionBlur=True
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r.DefaultFeature.LensFlare=True
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r.DefaultFeature.AntiAliasing=2
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r.EarlyZPass=3
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r.EarlyZPassMovable=False
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r.DBuffer=False
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r.ClearSceneMethod=1
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r.BasePassOutputsVelocity=False
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r.WireframeCullThreshold=5.000000
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UIScaleRule=ShortestSide
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UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=),ExternalCurve=None)
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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6
VRIS-prototype/Config/DefaultGame.ini
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VRIS-prototype/Config/DefaultGame.ini
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=03D8975F4EA14BB07FC38BA6364CCA52
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[StartupActions]
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bAddPacks=True
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InsertPack=(PackSource="StarterContent.upack,PackName="StarterContent")
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25
VRIS-prototype/Source/VRISprototype.Target.cs
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VRIS-prototype/Source/VRISprototype.Target.cs
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// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class VRISprototypeTarget : TargetRules
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{
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public VRISprototypeTarget(TargetInfo Target)
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{
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Type = TargetType.Game;
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}
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//
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// TargetRules interface.
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//
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public override void SetupBinaries(
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TargetInfo Target,
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ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
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ref List<string> OutExtraModuleNames
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)
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{
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OutExtraModuleNames.AddRange( new string[] { "VRISprototype" } );
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}
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}
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12
VRIS-prototype/Source/VRISprototype/ReadFile.cpp
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12
VRIS-prototype/Source/VRISprototype/ReadFile.cpp
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#include "VRISprototype.h"
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#include "ReadFile.h"
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#include "CoreMisc.h"
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void UReadFile::ReadFile(FString Filename, FString& Result)
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{
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FFileHelper::LoadFileToString(Result, *Filename);
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}
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12
VRIS-prototype/Source/VRISprototype/ReadFile.h
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12
VRIS-prototype/Source/VRISprototype/ReadFile.h
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#pragma once
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "ReadFile.generated.h"
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UCLASS()
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class VRISPROTOTYPE_API UReadFile : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY() public:
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UFUNCTION(BlueprintCallable, meta = (DisplayName = "Read File", Keywords = "Reads from a file"), Category = Utilities)
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static void ReadFile(FString Directory, FString& Value);
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};
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26
VRIS-prototype/Source/VRISprototype/VRISprototype.Build.cs
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26
VRIS-prototype/Source/VRISprototype/VRISprototype.Build.cs
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// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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public class VRISprototype : ModuleRules
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{
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public VRISprototype(TargetInfo Target)
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{
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// if ((Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Win64))
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// {
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// if (UEBuildConfiguration.bCompileSteamOSS == true)
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// {
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// DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam");
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// }
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// }
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}
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}
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5
VRIS-prototype/Source/VRISprototype/VRISprototype.cpp
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5
VRIS-prototype/Source/VRISprototype/VRISprototype.cpp
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "VRISprototype.h"
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IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, VRISprototype, "VRISprototype" );
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6
VRIS-prototype/Source/VRISprototype/VRISprototype.h
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6
VRIS-prototype/Source/VRISprototype/VRISprototype.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "Engine.h"
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25
VRIS-prototype/Source/VRISprototypeEditor.Target.cs
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25
VRIS-prototype/Source/VRISprototypeEditor.Target.cs
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// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class VRISprototypeEditorTarget : TargetRules
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{
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public VRISprototypeEditorTarget(TargetInfo Target)
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{
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Type = TargetType.Editor;
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}
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//
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// TargetRules interface.
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//
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public override void SetupBinaries(
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TargetInfo Target,
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ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
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ref List<string> OutExtraModuleNames
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)
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{
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OutExtraModuleNames.AddRange( new string[] { "VRISprototype" } );
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}
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}
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16
VRIS-prototype/VRISprototype.uproject
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16
VRIS-prototype/VRISprototype.uproject
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{
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"FileVersion": 3,
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"EngineAssociation": "4.9",
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"Category": "",
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"Description": "",
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"Modules": [
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{
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"Name": "VRISprototype",
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"AdditionalDependencies": [
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"Engine"
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]
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}
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]
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}
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