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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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Preamble
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|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{one line to give the program's name and a brief idea of what it does.}
|
||||
Copyright (C) {year} {name of author}
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
{project} Copyright (C) {year} {fullname}
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
|
||||
2
clashingcomrades/README.md
Normal file
2
clashingcomrades/README.md
Normal file
@ -0,0 +1,2 @@
|
||||
# Coexistence
|
||||
A game coded in the script of java.
|
||||
142
clashingcomrades/server.py
Normal file
142
clashingcomrades/server.py
Normal file
@ -0,0 +1,142 @@
|
||||
from flask import Flask
|
||||
from flask import render_template, jsonify, request
|
||||
import time
|
||||
import random
|
||||
app = Flask(__name__)
|
||||
|
||||
# Since only one game for now, this is the object that will hold the data for the game
|
||||
game = {}
|
||||
color = 0
|
||||
vertical = 0
|
||||
playersInGame = []
|
||||
maxPlayers = 2
|
||||
initialTime = 0
|
||||
timeLeft = 3
|
||||
|
||||
def RandomMove(username):
|
||||
x = [1,0]
|
||||
random.shuffle(x)
|
||||
game[username][0] = [x[0] + game[username][0][0], x[1] + game[username][0][1]]
|
||||
|
||||
|
||||
# Renders client
|
||||
@app.route("/")
|
||||
def initial():
|
||||
return render_template('index.html')
|
||||
|
||||
# The URL where the data transfer takes place, the "backend"
|
||||
@app.route('/game', methods=['POST'])
|
||||
def update_game():
|
||||
|
||||
# What to do when the Client tells the server something
|
||||
if request.method == 'POST':
|
||||
if "timeLeft" in game:
|
||||
del game["timeLeft"]
|
||||
noMove = game.keys()
|
||||
global timeLeft
|
||||
# Define the data given by client
|
||||
playerStatus = request.get_json(force=True)
|
||||
|
||||
if timeLeft == 3:
|
||||
timeLeft = time.time()
|
||||
|
||||
|
||||
if len(playerStatus[playerStatus.keys()[0]]) == 1:
|
||||
if playerStatus[playerStatus.keys()[0]][0] == "death":
|
||||
del game[playerStatus.keys()[0]]
|
||||
del noMove[noMove.index(playerStatus.keys()[0])]
|
||||
else:
|
||||
global color
|
||||
global vertical
|
||||
color = color + 1
|
||||
team = ["red", "blue"][color % 2]
|
||||
horizontal = 10 + color % 2
|
||||
vertical = vertical + 1
|
||||
answer = {
|
||||
"team": team,
|
||||
"coordinate": [vertical, horizontal],
|
||||
"max": maxPlayers
|
||||
}
|
||||
|
||||
game[playerStatus[playerStatus.keys()[0]][0]] = [[vertical, horizontal], team]
|
||||
|
||||
return jsonify(answer)
|
||||
|
||||
|
||||
# If the username that the player sent is already defined in game
|
||||
|
||||
elif playerStatus["username"] in game:
|
||||
if playerStatus["username"] in noMove:
|
||||
if abs(playerStatus["coordinate"][0]) + abs(playerStatus["coordinate"][1]) == 1:
|
||||
game[playerStatus["username"]][0] = [playerStatus["coordinate"][0] + game[playerStatus["username"]][0][0], playerStatus["coordinate"][1] + game[playerStatus["username"]][0][1]]
|
||||
del noMove[noMove.index(playerStatus["username"])]
|
||||
|
||||
else:
|
||||
print "Hax?"
|
||||
RandomMove(playerStatus["username"])
|
||||
del noMove[noMove.index(playerStatus["username"])]
|
||||
|
||||
|
||||
else:
|
||||
return "Hax"
|
||||
|
||||
# Return the game with the information you added, in addition to everyone else
|
||||
if (time.time() - timeLeft) < 3:
|
||||
return jsonify({str(time.time() - timeLeft)})
|
||||
else:
|
||||
timeLeft = time.time()
|
||||
return jsonify(game)
|
||||
|
||||
@app.route('/pregame', methods=['GET','POST'])
|
||||
def update_players():
|
||||
global initialTime
|
||||
global maxPlayers
|
||||
|
||||
if request.method == 'GET':
|
||||
after = time.time()
|
||||
timeSince = after - initialTime
|
||||
timeLeft = 10 - timeSince
|
||||
print timeLeft
|
||||
game["timeLeft"] = timeLeft
|
||||
|
||||
return jsonify(game)
|
||||
|
||||
if request.method == 'POST':
|
||||
#Define the data given by client.
|
||||
username = request.get_json(force=True)
|
||||
print username
|
||||
|
||||
# If this client has not already registered with the server, register.
|
||||
if not username["username"] in playersInGame:
|
||||
playersInGame.append(username["username"])
|
||||
|
||||
numberofplayers = len(playersInGame)
|
||||
if numberofplayers == maxPlayers:
|
||||
initialTime = time.time()
|
||||
|
||||
print numberofplayers
|
||||
|
||||
toReturn = {}
|
||||
toReturn["playersInGame"] = numberofplayers
|
||||
|
||||
return jsonify(toReturn)
|
||||
|
||||
# if request.method == 'EXIT':
|
||||
# #Define the data given by client.
|
||||
# uuid4 = request.get_json(force=True)
|
||||
# playersInGame.remove(uuid4)
|
||||
|
||||
# Eventual more than one game can be played on website
|
||||
|
||||
# @app.route('/game/<int:game_id>', methods=['GET', 'POST'])
|
||||
# def update_game(game_id):
|
||||
# if request.method == 'GET':
|
||||
# return jsonify(games[game_id])
|
||||
# if request.method == 'POST':
|
||||
# print request.form
|
||||
# games[game_id] = {"state": request.form['state']}
|
||||
# return jsonify(games[game_id])
|
||||
|
||||
if __name__ == "__main__":
|
||||
# app.run(host='0.0.0.0')
|
||||
app.run(host="0.0.0.0")
|
||||
84
clashingcomrades/static/main.css
Normal file
84
clashingcomrades/static/main.css
Normal file
@ -0,0 +1,84 @@
|
||||
@font-face {
|
||||
font-family: 'Lato';
|
||||
src: url('./resources/fonts/lato-light.woff');
|
||||
}
|
||||
|
||||
html {
|
||||
background-image: url("../static/resources/images/bg.png");
|
||||
-webkit-touch-callout: none;
|
||||
-webkit-user-select: none;
|
||||
-moz-user-select: none;
|
||||
-ms-user-select: none;
|
||||
}
|
||||
|
||||
body {
|
||||
overflow: hidden;
|
||||
}
|
||||
td {
|
||||
min-width: 100px;
|
||||
height: 100px;
|
||||
background-color: #2C3134;
|
||||
transition: background-color 2s ease;
|
||||
}
|
||||
|
||||
.player {
|
||||
transition: background-color 0s ease;
|
||||
}
|
||||
|
||||
.main {
|
||||
margin-left:40%;
|
||||
margin-right:40%;
|
||||
margin-top: 10%;
|
||||
min-width:20%;
|
||||
min-height:60%;
|
||||
background:#e7e7e7;
|
||||
box-shadow: 5px 5px 10px #229ad2;
|
||||
border-radius: 25px;
|
||||
}
|
||||
|
||||
.form {
|
||||
font-family: Lato;
|
||||
font-size: 20px;
|
||||
margin-left:5%;
|
||||
}
|
||||
|
||||
.scoreboard, .spectator, .info {
|
||||
font-family: Lato;
|
||||
color: #ffffff;
|
||||
position: fixed;
|
||||
z-index: 1;
|
||||
background-color: #000;
|
||||
opacity: 0.7;
|
||||
}
|
||||
|
||||
.scoreboard {
|
||||
padding: 5px 10px 5px 10px;
|
||||
font-size: 20px;
|
||||
margin-left: 45%;
|
||||
margin-right: 45%;
|
||||
}
|
||||
|
||||
.spectator {
|
||||
padding: 10px 15px 10px 15px;
|
||||
font-size: 50px;
|
||||
margin-left: 86%;
|
||||
margin-right: 1%;
|
||||
margin-top: 45%;
|
||||
}
|
||||
|
||||
.info {
|
||||
padding: 10px 15px 10px 15px;
|
||||
font-size: 30px;
|
||||
margin-left: 40%;
|
||||
bottom: 0;
|
||||
}
|
||||
|
||||
#redscore {
|
||||
color: #E62E2E;
|
||||
background-color: #E62E2E;
|
||||
}
|
||||
|
||||
#bluescore {
|
||||
color: #4343D8;
|
||||
background-color: #4343D8;
|
||||
}
|
||||
411
clashingcomrades/static/main.js
Normal file
411
clashingcomrades/static/main.js
Normal file
@ -0,0 +1,411 @@
|
||||
// Global Variables
|
||||
var playerInfo = {};
|
||||
var maxPlayers;
|
||||
var numberOfPlayers = 1;
|
||||
|
||||
// Client Player Info
|
||||
var myTeam;
|
||||
var myCoord;
|
||||
var myUsername;
|
||||
|
||||
// Animation Handling
|
||||
var move; // Prevents move spam.
|
||||
var moveTimer;
|
||||
var setup = true;
|
||||
|
||||
/*var spectatorChoose = 1;
|
||||
var spectatedUser;*/
|
||||
|
||||
// Timeout Handling
|
||||
var canSend = true;
|
||||
var turnTime = 3;
|
||||
var hasSent = false;
|
||||
|
||||
var serverURL = "http://activate.adobe.com:5000"
|
||||
|
||||
// Colors
|
||||
var playerColors = {
|
||||
"red": "#E62E2E",
|
||||
"blue": "#4343D8"
|
||||
};
|
||||
var claimedColors = {
|
||||
"red": "#FF9999",
|
||||
"blue": "#9999FF"
|
||||
};
|
||||
|
||||
document.getElementsByClassName('play')[0].onclick = function initialize() {
|
||||
|
||||
var login = document.getElementById("login");
|
||||
login.parentNode.removeChild(login);
|
||||
|
||||
getInitial(); // Gets team, coordinate, and max lobby players.
|
||||
|
||||
// TODO IP Handling, most likely not necessary
|
||||
|
||||
// Create scoreboard before table to prevent CSS glitching.
|
||||
createScoreboard();
|
||||
createInfo();
|
||||
createTable();
|
||||
// Update score before creating player so scoreboard starts at 0
|
||||
updateScore();
|
||||
waitForPlayers();
|
||||
};
|
||||
|
||||
function getInitial() {
|
||||
|
||||
uuid4 = function() {
|
||||
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, _uuid4);
|
||||
};
|
||||
//// OPTIMIZATION - cache callback
|
||||
_uuid4 = function(cc) {
|
||||
var rr = Math.random() * 16 | 0;
|
||||
return (cc === 'x' ? rr : (rr & 0x3 | 0x8)).toString(16);
|
||||
};
|
||||
|
||||
myUsername = uuid4();
|
||||
var userId = {
|
||||
username: [myUsername]
|
||||
};
|
||||
|
||||
$.ajax({
|
||||
url: serverURL + '/game',
|
||||
type: 'POST',
|
||||
type : 'POST',
|
||||
data: JSON.stringify(userId, null, '\t'),
|
||||
dataType: "json",
|
||||
contentType: 'application/json;charset=UTF-8'
|
||||
})
|
||||
.then(
|
||||
function success(data) {
|
||||
myTeam = data.team;
|
||||
myCoord = data.coordinate;
|
||||
maxPlayers = data.max;
|
||||
|
||||
},
|
||||
function error(e) {
|
||||
console.log(e);
|
||||
alert("Error, intial");
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
function waitForPlayers() {
|
||||
timer1 = setTimeout(function() {
|
||||
var sending = {
|
||||
username: [myUsername]
|
||||
};
|
||||
|
||||
$.ajax(serverURL + '/pregame', {
|
||||
method: 'POST',
|
||||
type : 'POST',
|
||||
data: JSON.stringify(sending, null, '\t'),
|
||||
dataType: "json",
|
||||
contentType: 'application/json;charset=UTF-8'
|
||||
})
|
||||
.then(
|
||||
function success(data) {
|
||||
numberOfPlayers = data.playersInGame;
|
||||
updateInfo();
|
||||
if (numberOfPlayers == maxPlayers) {
|
||||
countdown();
|
||||
} else {
|
||||
waitForPlayers();
|
||||
}
|
||||
},
|
||||
function error(e) {
|
||||
console.log(e);
|
||||
alert("Error, waiting");
|
||||
}
|
||||
);
|
||||
}, 3000);
|
||||
}
|
||||
|
||||
function countdown() {
|
||||
timer2 = setTimeout(function() {
|
||||
$.ajax({
|
||||
url: serverURL + '/pregame',
|
||||
type: 'GET',
|
||||
success: function(data) {
|
||||
timeLeft = parseInt(data.timeLeft, 10);
|
||||
updateTimer(timeLeft);
|
||||
delete data['timeLeft'];
|
||||
playerInfo = data;
|
||||
animate();
|
||||
|
||||
if (timeLeft === 0) {
|
||||
startGame();
|
||||
} else {
|
||||
countdown();
|
||||
}
|
||||
},
|
||||
error: function(e) {
|
||||
console.log(e);
|
||||
alert("Error, countdown");
|
||||
}
|
||||
});
|
||||
}, 250); //Prevent too many requests
|
||||
}
|
||||
|
||||
function startGame() {
|
||||
document.onkeydown = movePlayer;
|
||||
document.getElementsByClassName('info')[0].childNodes[0].nodeValue = "Next Turn: 3"
|
||||
timeMove();
|
||||
autoScroll('start');
|
||||
setup = false;
|
||||
}
|
||||
|
||||
function sendMove(x,y) {
|
||||
if (canSend) {
|
||||
canSend = false;
|
||||
hasSent = true;
|
||||
var move = {
|
||||
coordinate: [x,y],
|
||||
team: myTeam,
|
||||
username: myUsername,
|
||||
};
|
||||
|
||||
$.ajax(serverURL + '/game', {
|
||||
method: 'POST',
|
||||
type : 'POST',
|
||||
data: JSON.stringify(move, null, '\t'),
|
||||
dataType: "json",
|
||||
contentType: 'application/json;charset=UTF-8'
|
||||
})
|
||||
.then(
|
||||
function success(data) {
|
||||
playerInfo = data;
|
||||
animate();
|
||||
timeMove();
|
||||
updateScore();
|
||||
canSend = true;
|
||||
hasSent = false;
|
||||
},
|
||||
function error(e) {
|
||||
console.log(e);
|
||||
alert("Error, move");
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// CREATION
|
||||
|
||||
// Creation of Table
|
||||
|
||||
function createTable() {
|
||||
var body = document.body;
|
||||
var tbl = document.createElement('table');
|
||||
tbl.style.border = "1px solid black";
|
||||
for(var i = 0; i < 20; i++) {
|
||||
var tr = tbl.insertRow();
|
||||
for(var j = 0; j < 20; j++) {
|
||||
var td = tr.insertCell();
|
||||
}
|
||||
}
|
||||
body.appendChild(tbl);
|
||||
table = document.getElementsByTagName('table')[0];
|
||||
}
|
||||
|
||||
// Creation of Scoreboard
|
||||
|
||||
function createScoreboard() {
|
||||
var scoreboard = document.getElementsByTagName('body')[0].appendChild(document.createElement("DIV"));
|
||||
scoreboard.className = 'scoreboard';
|
||||
var redScore = scoreboard.appendChild(document.createElement("SPAN"));
|
||||
redScore.id = "redscore";
|
||||
var redNumber = scoreboard.appendChild(document.createElement("SPAN"));
|
||||
redNumber.id = "rednumber";
|
||||
redScore.appendChild(document.createTextNode("___"));
|
||||
redNumber.appendChild(document.createTextNode(""));
|
||||
scoreboard.appendChild(document.createElement("BR"));
|
||||
var blueScore = scoreboard.appendChild(document.createElement("SPAN"));
|
||||
blueScore.id = "bluescore";
|
||||
var blueNumber = scoreboard.appendChild(document.createElement("SPAN"));
|
||||
blueNumber.id = "bluenumber";
|
||||
blueScore.appendChild(document.createTextNode("___"));
|
||||
blueNumber.appendChild(document.createTextNode(""));
|
||||
}
|
||||
|
||||
// Creation of Information box
|
||||
|
||||
function createInfo() {
|
||||
var table = document.getElementsByTagName('body')[0].appendChild(document.createElement("DIV"));
|
||||
table.className = 'info';
|
||||
table.appendChild(document.createTextNode("Players in lobby: " + numberOfPlayers));
|
||||
}
|
||||
|
||||
// UPDATING
|
||||
|
||||
function updateScore() {
|
||||
var score = [
|
||||
document.getElementsByClassName('red').length,
|
||||
document.getElementsByClassName('blue').length
|
||||
];
|
||||
document.getElementById('rednumber').childNodes[0].nodeValue = " : " + score[0];
|
||||
document.getElementById('bluenumber').childNodes[0].nodeValue = " : " + score[1];
|
||||
}
|
||||
|
||||
function updateInfo() {
|
||||
document.getElementsByClassName("info")[0].childNodes[0].nodeValue = "Players In Lobby: " + numberOfPlayers;
|
||||
}
|
||||
|
||||
function updateTimer(timeLeft) {
|
||||
document.getElementsByClassName("info")[0].childNodes[0].nodeValue = "Countdown: " + timeLeft;
|
||||
}
|
||||
|
||||
// PLAYER HANDLING
|
||||
|
||||
function animate() {
|
||||
for (var user in playerInfo) {
|
||||
if (playerInfo.hasOwnProperty(user)) {
|
||||
var playerCoord = playerInfo[user][0];
|
||||
var playerTeam = playerInfo[user][1];
|
||||
var lastSquare;
|
||||
var newSquare;
|
||||
|
||||
try {
|
||||
if(!setup) {
|
||||
lastSquare = document.getElementById(user);
|
||||
toClaimed(lastSquare, playerTeam);
|
||||
}
|
||||
}
|
||||
catch(err) {}
|
||||
finally {
|
||||
try {
|
||||
newSquare = coord(playerCoord[0],playerCoord[1]);
|
||||
if(newSquare.className.includes("blue") || newSquare.className.includes("red")) {
|
||||
if(!setup) {
|
||||
killPlayer(lastSquare);
|
||||
}
|
||||
} else {
|
||||
toPlayer(newSquare, playerTeam, user);
|
||||
}
|
||||
}
|
||||
catch(err) {
|
||||
console.log("errtoplayer")
|
||||
killPlayer(lastSquare);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
autoScroll('start');
|
||||
}
|
||||
|
||||
function coord(x,y) {
|
||||
return table.rows[x].cells[y];
|
||||
}
|
||||
|
||||
function toPlayer(square,team,username) {
|
||||
square.className = "player " + team;
|
||||
square.style.backgroundColor = playerColors[team];
|
||||
square.id = username;
|
||||
}
|
||||
|
||||
function toClaimed(square,team) {
|
||||
square.style.backgroundColor = claimedColors[team];
|
||||
square.className = square.className.replace("player ", "");
|
||||
square.id = "";
|
||||
}
|
||||
|
||||
function movePlayer(e) {
|
||||
|
||||
e = e || window.event;
|
||||
|
||||
if (e.keyCode === 38) {
|
||||
|
||||
sendMove(-1,0);
|
||||
} else if (e.keyCode === 40) {
|
||||
|
||||
sendMove(1,0);
|
||||
} else if (e.keyCode === 37) {
|
||||
|
||||
sendMove(0,-1);
|
||||
} else if (e.keyCode === 39) {
|
||||
|
||||
sendMove(0,1);
|
||||
}
|
||||
}
|
||||
|
||||
function killPlayer(square) {
|
||||
var death = {};
|
||||
death[myUsername] = ["death"];
|
||||
|
||||
$.ajax(serverURL + '/game', {
|
||||
method: 'POST',
|
||||
type : 'POST',
|
||||
data: JSON.stringify(death, null, '\t'),
|
||||
dataType: "json",
|
||||
contentType: 'application/json;charset=UTF-8'
|
||||
})
|
||||
.then(
|
||||
function success(data) {
|
||||
toClaimed(square,myTeam);
|
||||
sendMove(0,0);
|
||||
// Spectator mode first to set team to spectator
|
||||
//spectatorMode();
|
||||
//serverTransfer(coordinate,team,turn,username);
|
||||
},
|
||||
function error(e) {
|
||||
console.log(e);
|
||||
alert(e);
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
function timeMove() {
|
||||
document.getElementsByClassName("info")[0].childNodes[0].nodeValue = "Next Turn: " + turnTime;
|
||||
if(turnTime == 0) {
|
||||
turnTime = 3;
|
||||
if(!hasSent) {
|
||||
sendMove(0,0);
|
||||
}
|
||||
} else {
|
||||
moveTimer = setTimeout(function() {
|
||||
turnTime -= 1;
|
||||
timeMove();
|
||||
}, 1000)
|
||||
}
|
||||
}
|
||||
/*
|
||||
function spectatorMode() {
|
||||
playerCoordinate = null;
|
||||
playerTeam = 'spectator';
|
||||
document.getElementsByClassName('spectator')[0].style.opacity = 0.7;
|
||||
spectatorType = 'spectatorFull';
|
||||
spectatorFull();
|
||||
document.getElementsByClassName('spectator')[0].onclick = function changeText() {
|
||||
spectatorChoose = spectatorChoose * (-1);
|
||||
if(spectatorChoose == -1) {
|
||||
document.getElementsByClassName('spectator')[0].childNodes[0].childNodes[0].nodeValue = "Following";
|
||||
spectatorType = 'spectatorFollow';
|
||||
document.getElementsByTagName('body')[0].style.overflow = "hidden";
|
||||
} else {
|
||||
document.getElementsByClassName('spectator')[0].childNodes[0].childNodes[0].nodeValue = "Full View";
|
||||
spectatorType = 'spectatorFull';
|
||||
spectatorFull();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
function spectatorFull() {
|
||||
for(var i = 0; i < document.getElementsByTagName('td').length;i++) {
|
||||
document.getElementsByTagName('body')[0].style.overflow = "auto";
|
||||
document.getElementsByTagName('td')[i].style.minWidth = "75px";
|
||||
document.getElementsByTagName('td')[i].style.height = "75px";
|
||||
}
|
||||
}*/
|
||||
|
||||
function autoScroll(type) {
|
||||
center = [
|
||||
window.innerHeight / -2,
|
||||
window.innerWidth / -2
|
||||
];
|
||||
if(type == 'start') {
|
||||
$('body').scrollTo(document.getElementById(myUsername), 0, {offset: {top: center[0] , left: center[1]} });
|
||||
} else if (type == "spectator") {
|
||||
$('body').scrollTo(document.getElementById(spectatedUser), 100, {offset: {top: center[0] , left: center[1]} });
|
||||
} else {
|
||||
alert("Broken?");
|
||||
// $('body').scrollTo(document.getElementById(username), 100, {offset: {top: center[0] , left: center[1]} });
|
||||
}
|
||||
}
|
||||
BIN
clashingcomrades/static/resources/fonts/lato-light.woff
Normal file
BIN
clashingcomrades/static/resources/fonts/lato-light.woff
Normal file
Binary file not shown.
BIN
clashingcomrades/static/resources/ico/favicon.png
Normal file
BIN
clashingcomrades/static/resources/ico/favicon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 337 B |
BIN
clashingcomrades/static/resources/images/bg.png
Normal file
BIN
clashingcomrades/static/resources/images/bg.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.9 KiB |
27
clashingcomrades/templates/index.html
Normal file
27
clashingcomrades/templates/index.html
Normal file
@ -0,0 +1,27 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="X-UA-Compatible" content="chrome=1">
|
||||
<title>Coexistence</title>
|
||||
<link rel="icon" href="{{ url_for('static', filename='resources/ico/favicon.png')}}">
|
||||
<link rel="stylesheet" href="{{ url_for('static', filename='main.css') }}">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no">
|
||||
</head>
|
||||
<body>
|
||||
<div class="main" id="login">
|
||||
<form>
|
||||
<div class="form">
|
||||
<br>
|
||||
<h2>Coexistence</h2>
|
||||
Room Name:<input class="ip" type="text" placeholder="IP">
|
||||
<br>
|
||||
<button type="button" class="play">Play!</button>
|
||||
</div>
|
||||
</form>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
<script src="{{ url_for('static', filename='main.js') }}"></script>
|
||||
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery-scrollTo/2.1.1/jquery.scrollTo.js"></script>
|
||||
</html>
|
||||
Loading…
x
Reference in New Issue
Block a user