basic rendering function
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commit
4ea16e8b91
@ -7,9 +7,10 @@
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<link rel="stylesheet" href="./index.css">
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<link rel="stylesheet" href="http://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.4.0/css/font-awesome.min.css">
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<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no">
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<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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</body>
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<script src="./index.js"></script>
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</html>
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</html>
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@ -3,14 +3,22 @@ var ctx = canvas.getContext("2d");
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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var frames = [
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"0"
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];
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var frames = [];
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function randInt(min,max) {
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return Math.floor(Math.random() * (max - min + 1)) + min;
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}
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function toBinary(text){
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var output = "";
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for (var i = 0; i < text.length; i++)
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{
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var letter = text[i].charCodeAt(0).toString(2);
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output += "0".repeat(8-letter.length) + letter;
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}
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return output;
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}
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function generateString() {
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var final = "";
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var length = randInt(50,100);
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@ -20,24 +28,65 @@ function generateString() {
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return final;
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}
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function generateFrames(string, speed) {
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// Speed is in bits per second
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}
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function drawFrame(frame) {
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ctx.beginPath();
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var frame = frames[frame];
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for(var i = 0; i < frame.length; i++) {
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if(frame[i] === "0") {
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console.log("asdf");
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ctx.beginPath();
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ctx.moveTo(0,canvas.height/2);
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ctx.lineTo(canvas.width,canvas.height/2);
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ctx.strokeStyle="#4CAF50";
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ctx.stroke();
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function generateFrames(frame, string, width, height, rate) {
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// Rate is in bits per second
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// 30 frames per second
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var shift = canvas.width-rate*width*frame/30;
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var bitsToCalc = Math.ceil(rate*width*frame/(width*30));
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var output = [];
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console.log(shift);
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console.log(bitsToCalc);
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for(var i = 0; i < bitsToCalc; i++) {
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var x = i*width;
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if(parseInt(string[i])) {
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output.push([x+shift, -height+canvas.height/2]);
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output.push([x+width+shift, -height+canvas.height/2]);
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if(string[i-1] === 0) {
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output.push([x+width+shift, canvas.height/2]);
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}
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} else {
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output.push([x+shift, canvas.height/2]);
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output.push([x+width+shift,canvas.height/2]);
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}
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}
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return output;
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/*var currentBit = ((frame/30)*scrollRate)/width;
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var shift = currentBit - Math.floor(currentBit);
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for(var i = Math.floor(currentBit); i++; i<(bitsPerSection+(Math.floor(currentBit)+1))){
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var xVal = ((i-Math.Math.floor(currentBit))-shift)*width;
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var yVal = canvas.height/2
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if(string[i-1]=== 1 && string[i]=== 1){
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frame.push([xVal,yVal+100]);//Assuming height is 100px
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frame.push([xVal+width,yVal+100]);
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frame.push([xVal+width,yVal]);
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}
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else if(string[i]===1){
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frame.push([xVal,yVal]);
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frame.push([xVal,yVal+100]);
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frame.push([xVal+width,yVal+100]);
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frame.push([xVal+width,yVal]);
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}
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else {
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frame.push([xVal,yVal]);
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frame.push([xVal.width,yVal]);
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}
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}
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return uniq(frame);*/
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}
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var string = toBinary(getWebsite("https://www.google.com/"));
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function drawFrame(frame) {
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ctx.fillRect(0,0, canvas.width, canvas.height);
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ctx.beginPath();
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var frame = generateFrames(frame, string, 100, 100, 10);
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console.log(frame);
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ctx.moveTo(0, canvas.height/2);
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for(var i = 0; i < frame.length; i++) {
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ctx.lineTo(frame[i][0], frame[i][1]);
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}
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ctx.strokeStyle="#4CAF50";
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ctx.stroke();
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}
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function getWebsite(geturl) {
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@ -49,5 +98,10 @@ function getWebsite(geturl) {
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ctx.fillStyle = "#000";
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ctx.fillRect(0,0, canvas.width, canvas.height);
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generateFrames(generateString());
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drawFrame(0);
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function animate(n) {
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drawFrame(n);
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setTimeout(function() { animate(n+1) }, 100/3);
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}
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animate(0);
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