small fix

This commit is contained in:
yamanq 2016-01-20 21:55:52 -05:00
parent 950ccd0684
commit 211b98f90b

View File

@ -65,17 +65,17 @@ def update_game():
# If the username that the player sent is already defined in game
elif playerStatus["username"] in game:
elif abs(playerStatus["coordinate"][0]) + abs(playerStatus["coordinate"][1]) == 1:
if playerStatus["username"] in noMove:
coord1 = playerStatus["coordinate"][0] + game[playerStatus["username"]][0][0]
coord2 = playerStatus["coordinate"][1] + game[playerStatus["username"]][0][1]
game[playerStatus["username"]][0] = [coord1, coord2]
del noMove[noMove.index(playerStatus["username"])]
if playerStatus["username"] in noMove:
if abs(playerStatus["coordinate"][0]) + abs(playerStatus["coordinate"][1]) == 1:
coord1 = playerStatus["coordinate"][0] + game[playerStatus["username"]][0][0]
coord2 = playerStatus["coordinate"][1] + game[playerStatus["username"]][0][1]
game[playerStatus["username"]][0] = [coord1, coord2]
del noMove[noMove.index(playerStatus["username"])]
else:
print "Hax?"
RandomMove(playerStatus["username"])
del noMove[noMove.index(playerStatus["username"])]
else:
print "Hax?"
RandomMove(playerStatus["username"])
del noMove[noMove.index(playerStatus["username"])]
else: